Files
UnrealEngineUWP/Engine/Source/ThirdParty/OSVRClientKit/include/osvr/ClientKit/Context_decl.h
Matthew Griffin f180dff107 Copying //UE4/Release-Staging-4.12 to //UE4/Dev-Main
#lockdown Nick.Penwarden

(Will update with full description tomorrow)

[CL 2984534 by Matthew Griffin in Main branch]
2016-05-19 19:35:35 -04:00

109 lines
3.4 KiB
C++

/** @file
@brief Header
@date 2014
@author
Sensics, Inc.
<http://sensics.com/osvr>
*/
// Copyright 2014 Sensics, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDED_ClientContext_decl_h_GUID_1EFFF79A_3D9F_4794_9F98_37010949F386
#define INCLUDED_ClientContext_decl_h_GUID_1EFFF79A_3D9F_4794_9F98_37010949F386
// Internal Includes
// - none
// Library/third-party includes
// - none
// Standard includes
// - none
// Internal Includes
#include <osvr/ClientKit/ContextC.h>
// Library/third-party includes
#include <boost/noncopyable.hpp>
// Standard includes
#include <string>
namespace osvr {
namespace clientkit {
// Forward declaration
class Interface;
/// @brief Client context object: Create and keep one in your application.
/// Handles lifetime management and provides access to ClientKit
/// functionality.
/// @ingroup ClientKitCPP
class ClientContext : private boost::noncopyable {
public:
/// @brief Initialize the library.
/// @param applicationIdentifier A string identifying your application.
/// Reverse DNS format strongly suggested.
/// @param flags initialization options (reserved, optional)
ClientContext(const char applicationIdentifier[], uint32_t flags = 0u);
/// @brief Initialize the context with an existing context.
/// @note The ClientContext class will take ownership of the context.
ClientContext(OSVR_ClientContext context);
/// @brief Destructor: Shutdown the library.
~ClientContext();
/// @brief Updates the state of the context - call regularly in your
/// mainloop.
void update();
/// @brief Get the interface associated with the given path.
/// @param path A resource path.
/// @returns The interface object.
Interface getInterface(const std::string &path);
/// @brief Get a string parameter value from the given path.
/// @param path A resource path.
/// @returns parameter value, or empty string if parameter does not
/// exist or is not a string.
std::string getStringParameter(const std::string &path);
/// @brief Frees an interface before it would normally be freed (at
/// context close).
void free(Interface &iface);
/// @brief Checks to see if the client context is properly and fully
/// started up.
///
/// If this returns false, there may not be a server running, or it may
/// be taking longer than usual to connect. The result will not change
/// from false to true without calling update() - consider a loop.
bool checkStatus() const;
/// @brief Gets the bare OSVR_ClientContext.
OSVR_ClientContext get();
private:
OSVR_ClientContext m_context;
};
} // end namespace clientkit
} // end namespace osvr
#endif // INCLUDED_ClientContext_decl_h_GUID_1EFFF79A_3D9F_4794_9F98_37010949F386