Files
UnrealEngineUWP/Engine/Source/ThirdParty/OSVRClientKit/include/osvr/Client/DisplayInput.h
Matthew Griffin f180dff107 Copying //UE4/Release-Staging-4.12 to //UE4/Dev-Main
#lockdown Nick.Penwarden

(Will update with full description tomorrow)

[CL 2984534 by Matthew Griffin in Main branch]
2016-05-19 19:35:35 -04:00

59 lines
1.6 KiB
C++

/** @file
@brief Header
@date 2015
@author
Sensics, Inc.
<http://sensics.com/osvr>
*/
// Copyright 2015 Sensics, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef INCLUDED_DisplayInput_h_GUID_66C8D271_F035_499C_6BD9_DCA114E2C9AF
#define INCLUDED_DisplayInput_h_GUID_66C8D271_F035_499C_6BD9_DCA114E2C9AF
// Internal Includes
#include <osvr/Client/Export.h>
#include <osvr/Util/RenderingTypesC.h>
// Library/third-party includes
// - none
// Standard includes
// - none
namespace osvr {
namespace client {
class DisplayConfigFactory;
class DisplayInput {
public:
DisplayInput(OSVR_DisplayDimension width, OSVR_DisplayDimension height);
OSVR_CLIENT_EXPORT OSVR_DisplayDimension getDisplayWidth() const;
OSVR_CLIENT_EXPORT OSVR_DisplayDimension getDisplayHeight() const;
private:
/// @todo stick these in a struct?
uint32_t m_width;
uint32_t m_height;
friend class DisplayConfigFactory;
};
} // namespace client
} // namespace osvr
#endif // INCLUDED_DisplayInput_h_GUID_66C8D271_F035_499C_6BD9_DCA114E2C9AF