Files
UnrealEngineUWP/Engine/Source/Runtime/WebBrowser/Private/Android/AndroidJSStructDeserializerBackend.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

102 lines
2.9 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "AndroidJSStructDeserializerBackend.h"
#include "AndroidJSScripting.h"
#include "UObject/UnrealType.h"
#include "Templates/Casts.h"
namespace
{
// @todo: this function is copied from CEFJSStructDeserializerBackend.cpp. Move shared utility code to a common header file
/**
* Sets the value of the given property.
*
* @param Property The property to set.
* @param Outer The property that contains the property to be set, if any.
* @param Data A pointer to the memory holding the property's data.
* @param ArrayIndex The index of the element to set (if the property is an array).
* @return true on success, false otherwise.
* @see ClearPropertyValue
*/
template<typename UPropertyType, typename PropertyType>
bool SetPropertyValue( UProperty* Property, UProperty* Outer, void* Data, int32 ArrayIndex, const PropertyType& Value )
{
PropertyType* ValuePtr = nullptr;
UArrayProperty* ArrayProperty = Cast<UArrayProperty>(Outer);
if (ArrayProperty != nullptr)
{
if (ArrayProperty->Inner != Property)
{
return false;
}
FScriptArrayHelper ArrayHelper(ArrayProperty, ArrayProperty->template ContainerPtrToValuePtr<void>(Data));
int32 Index = ArrayHelper.AddValue();
ValuePtr = (PropertyType*)ArrayHelper.GetRawPtr(Index);
}
else
{
UPropertyType* TypedProperty = Cast<UPropertyType>(Property);
if (TypedProperty == nullptr || ArrayIndex >= TypedProperty->ArrayDim)
{
return false;
}
ValuePtr = TypedProperty->template ContainerPtrToValuePtr<PropertyType>(Data, ArrayIndex);
}
if (ValuePtr == nullptr)
{
return false;
}
*ValuePtr = Value;
return true;
}
}
bool FAndroidJSStructDeserializerBackend::ReadProperty( UProperty* Property, UProperty* Outer, void* Data, int32 ArrayIndex )
{
switch (GetLastNotation())
{
case EJsonNotation::String:
{
if (Property->IsA<UStructProperty>())
{
UStructProperty* StructProperty = Cast<UStructProperty>(Property);
if ( StructProperty->Struct == FWebJSFunction::StaticStruct())
{
FGuid CallbackID;
if (!FGuid::Parse(GetReader()->GetValueAsString(), CallbackID))
{
return false;
}
FWebJSFunction CallbackObject(Scripting, CallbackID);
return SetPropertyValue<UStructProperty, FWebJSFunction>(Property, Outer, Data, ArrayIndex, CallbackObject);
}
}
}
break;
}
// If we reach this, default to parent class behavior
return FJsonStructDeserializerBackend::ReadProperty(Property, Outer, Data, ArrayIndex);
}
FAndroidJSStructDeserializerBackend::FAndroidJSStructDeserializerBackend(FAndroidJSScriptingRef InScripting, const FString& JsonString)
: Scripting(InScripting)
, JsonData()
, Reader(JsonData)
, FJsonStructDeserializerBackend(Reader)
{
auto Convert = StringCast<UCS2CHAR>(*JsonString);
JsonData.Append((uint8*)Convert.Get(), JsonString.Len() * sizeof(UCS2CHAR));
}