Files
UnrealEngineUWP/Engine/Source/Runtime/UtilityShaders/Private/ResolveShader.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

16 lines
733 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "ResolveShader.h"
#include "ShaderParameterUtils.h"
IMPLEMENT_SHADER_TYPE(, FResolveDepthPS, TEXT("ResolvePixelShader"), TEXT("MainDepth"), SF_Pixel);
IMPLEMENT_SHADER_TYPE(, FResolveDepthNonMSPS, TEXT("ResolvePixelShader"), TEXT("MainDepthNonMS"), SF_Pixel);
IMPLEMENT_SHADER_TYPE(, FResolveSingleSamplePS, TEXT("ResolvePixelShader"), TEXT("MainSingleSample"), SF_Pixel);
IMPLEMENT_SHADER_TYPE(, FResolveVS, TEXT("ResolveVertexShader"), TEXT("Main"), SF_Vertex);
void FResolveSingleSamplePS::SetParameters(FRHICommandList& RHICmdList, uint32 SingleSampleIndexValue)
{
SetShaderValue(RHICmdList, GetPixelShader(),SingleSampleIndex,SingleSampleIndexValue);
}