Files
UnrealEngineUWP/Engine/Source/Runtime/UMG/Private/Components/SizeBoxSlot.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

71 lines
1.5 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "Components/SizeBoxSlot.h"
#include "Widgets/SNullWidget.h"
#include "Widgets/Layout/SBox.h"
#include "Components/Widget.h"
/////////////////////////////////////////////////////
// USizeBoxSlot
USizeBoxSlot::USizeBoxSlot(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
Padding = FMargin(0, 0);
HorizontalAlignment = HAlign_Fill;
VerticalAlignment = VAlign_Fill;
SBox::FArguments SizeBoxDefaults;
}
void USizeBoxSlot::ReleaseSlateResources(bool bReleaseChildren)
{
Super::ReleaseSlateResources(bReleaseChildren);
SizeBox.Reset();
}
void USizeBoxSlot::BuildSlot(TSharedRef<SBox> InSizeBox)
{
SizeBox = InSizeBox;
SynchronizeProperties();
SizeBox->SetContent(Content ? Content->TakeWidget() : SNullWidget::NullWidget);
}
void USizeBoxSlot::SetPadding(FMargin InPadding)
{
Padding = InPadding;
if ( SizeBox.IsValid() )
{
SizeBox->SetPadding(InPadding);
}
}
void USizeBoxSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
{
HorizontalAlignment = InHorizontalAlignment;
if ( SizeBox.IsValid() )
{
SizeBox->SetHAlign(InHorizontalAlignment);
}
}
void USizeBoxSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
{
VerticalAlignment = InVerticalAlignment;
if ( SizeBox.IsValid() )
{
SizeBox->SetVAlign(InVerticalAlignment);
}
}
void USizeBoxSlot::SynchronizeProperties()
{
SetPadding(Padding);
SetHorizontalAlignment(HorizontalAlignment);
SetVerticalAlignment(VerticalAlignment);
}