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43 lines
860 B
C++
43 lines
860 B
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#include "Components/NamedSlotInterface.h"
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#include "Components/Widget.h"
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UNamedSlotInterface::UNamedSlotInterface(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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bool INamedSlotInterface::ContainsContent(UWidget* Content) const
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{
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TArray<FName> SlotNames;
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GetSlotNames(SlotNames);
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for ( const FName& SlotName : SlotNames )
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{
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if ( GetContentForSlot(SlotName) == Content )
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{
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return true;
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}
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}
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return false;
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}
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void INamedSlotInterface::ReleaseNamedSlotSlateResources(bool bReleaseChildren)
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{
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if ( bReleaseChildren )
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{
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TArray<FName> SlotNames;
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GetSlotNames(SlotNames);
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for ( const FName& SlotName : SlotNames )
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{
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if ( UWidget* Content = GetContentForSlot(SlotName) )
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{
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Content->ReleaseSlateResources(bReleaseChildren);
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}
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}
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}
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}
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