Files
UnrealEngineUWP/Engine/Source/Runtime/Toolbox/Public/ToolboxModule.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

30 lines
928 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
class FWorkspaceItem;
/**
* The toolbox module is a lightweight UI for quickly summoning
* development tools: profilers, widget inspector, etc.
*/
class IToolboxModule : public IModuleInterface
{
public:
/**
* Register spawners for tabs provided by IToolboxModule. Only the first call to this method has any effect.
* Subsequent calls will be ignored until the module is reloaded.
*
* @param DebugToolsTabCategory Optional menu category for the debug tools tab.
* @param ModulesTabCategory Optional menu category for the modules tab.
*/
virtual void RegisterSpawners(const TSharedPtr<FWorkspaceItem>& DebugToolsTabCategory, const TSharedPtr<FWorkspaceItem>& ModulesTabCategory) = 0;
/** Open the toolbox tab, */
virtual void SummonToolbox() = 0;
};