Files
UnrealEngineUWP/Engine/Source/Runtime/SlateRHIRenderer/Private/SlateNativeTextureResource.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

29 lines
752 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "SlateNativeTextureResource.h"
#include "Textures/SlateShaderResource.h"
#include "Slate/SlateTextures.h"
TSharedPtr<FSlateDynamicTextureResource> FSlateDynamicTextureResource::NullResource = MakeShareable( new FSlateDynamicTextureResource( NULL ) );
FSlateDynamicTextureResource::FSlateDynamicTextureResource(FSlateTexture2DRHIRef* ExistingTexture)
: Proxy(new FSlateShaderResourceProxy)
, RHIRefTexture(ExistingTexture != NULL ? ExistingTexture : new FSlateTexture2DRHIRef(NULL, 0, 0))
{
Proxy->Resource = RHIRefTexture;
}
FSlateDynamicTextureResource::~FSlateDynamicTextureResource()
{
if(Proxy)
{
delete Proxy;
}
if(RHIRefTexture)
{
delete RHIRefTexture;
}
}