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29 lines
752 B
C++
29 lines
752 B
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#include "SlateNativeTextureResource.h"
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#include "Textures/SlateShaderResource.h"
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#include "Slate/SlateTextures.h"
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TSharedPtr<FSlateDynamicTextureResource> FSlateDynamicTextureResource::NullResource = MakeShareable( new FSlateDynamicTextureResource( NULL ) );
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FSlateDynamicTextureResource::FSlateDynamicTextureResource(FSlateTexture2DRHIRef* ExistingTexture)
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: Proxy(new FSlateShaderResourceProxy)
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, RHIRefTexture(ExistingTexture != NULL ? ExistingTexture : new FSlateTexture2DRHIRef(NULL, 0, 0))
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{
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Proxy->Resource = RHIRefTexture;
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}
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FSlateDynamicTextureResource::~FSlateDynamicTextureResource()
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{
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if(Proxy)
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{
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delete Proxy;
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}
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if(RHIRefTexture)
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{
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delete RHIRefTexture;
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}
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}
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