Files
UnrealEngineUWP/Engine/Source/Runtime/SlateCore/Private/SlotBase.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

36 lines
577 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "SlotBase.h"
#include "Widgets/SNullWidget.h"
FSlotBase::FSlotBase()
: Widget( SNullWidget::NullWidget )
{
}
FSlotBase::FSlotBase( const TSharedRef<SWidget>& InWidget )
: Widget( InWidget )
{
}
const TSharedPtr<SWidget> FSlotBase::DetachWidget()
{
if (Widget != SNullWidget::NullWidget)
{
const TSharedRef<SWidget> MyExWidget = Widget;
Widget = SNullWidget::NullWidget;
return MyExWidget;
}
else
{
// Nothing to detach!
return TSharedPtr<SWidget>();
}
}
FSlotBase::~FSlotBase()
{
}