Files
UnrealEngineUWP/Engine/Source/Runtime/Slate/Public/Framework/Text/TextRunRenderer.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

37 lines
791 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Framework/Text/TextRange.h"
class IRunRenderer;
struct SLATE_API FTextRunRenderer
{
FTextRunRenderer( int32 InLineIndex, const FTextRange& InRange, const TSharedRef< IRunRenderer >& InRenderer )
: LineIndex( InLineIndex )
, Range( InRange )
, Renderer( InRenderer )
{
}
bool operator==(const FTextRunRenderer& Other) const
{
return LineIndex == Other.LineIndex
&& Range == Other.Range
&& Renderer == Other.Renderer;
}
bool operator!=(const FTextRunRenderer& Other) const
{
return LineIndex != Other.LineIndex
|| Range != Other.Range
|| Renderer != Other.Renderer;
}
int32 LineIndex;
FTextRange Range;
TSharedRef< IRunRenderer > Renderer;
};