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37 lines
791 B
C++
37 lines
791 B
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Framework/Text/TextRange.h"
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class IRunRenderer;
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struct SLATE_API FTextRunRenderer
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{
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FTextRunRenderer( int32 InLineIndex, const FTextRange& InRange, const TSharedRef< IRunRenderer >& InRenderer )
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: LineIndex( InLineIndex )
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, Range( InRange )
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, Renderer( InRenderer )
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{
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}
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bool operator==(const FTextRunRenderer& Other) const
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{
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return LineIndex == Other.LineIndex
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&& Range == Other.Range
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&& Renderer == Other.Renderer;
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}
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bool operator!=(const FTextRunRenderer& Other) const
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{
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return LineIndex != Other.LineIndex
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|| Range != Other.Range
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|| Renderer != Other.Renderer;
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}
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int32 LineIndex;
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FTextRange Range;
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TSharedRef< IRunRenderer > Renderer;
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};
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