Files
UnrealEngineUWP/Engine/Source/Runtime/Slate/Public/Framework/Text/TextLayoutEngine.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

35 lines
1.0 KiB
C

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Misc/MonolithicHeaderBoilerplate.h"
MONOLITHIC_HEADER_BOILERPLATE()
// Generic Text Layout
#include "Framework/Text/TextRange.h"
#include "Framework/Text/TextRunRenderer.h"
#include "Framework/Text/TextLineHighlight.h"
#include "Framework/Text/TextHitPoint.h"
#include "Framework/Text/ShapedTextCacheFwd.h"
#include "Framework/Text/IRun.h"
#include "Framework/Text/IRunRenderer.h"
#include "Framework/Text/ILineHighlighter.h"
#include "Framework/Text/ILayoutBlock.h"
#include "Framework/Text/TextLayout.h"
#include "Framework/Text/DefaultLayoutBlock.h"
#include "Framework/Text/WidgetLayoutBlock.h"
// Slate Specific Text Layout
#include "Framework/Text/ISlateRun.h"
#include "Framework/Text/ISlateRunRenderer.h"
#include "Framework/Text/ISlateLineHighlighter.h"
#include "Framework/Text/SlateTextLayout.h"
#include "Framework/Text/SlateTextRun.h"
#include "Framework/Text/SlateHyperlinkRun.h"
#include "Framework/Text/SlateImageRun.h"
#include "Framework/Text/SlateWidgetRun.h"