Files
UnrealEngineUWP/Engine/Source/Runtime/Slate/Public/Framework/Text/IRichTextMarkupParser.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

30 lines
591 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "SlateGlobals.h"
#include "Framework/Text/ITextDecorator.h"
#if WITH_FANCY_TEXT
/**
*/
class SLATE_API IRichTextMarkupParser
{
public:
/**
* Virtual destructor
*/
virtual ~IRichTextMarkupParser() {}
/**
* Processes the provided Input string producing a set of FTextLineParseResults and a output string stripped of any markup.
*/
virtual void Process(TArray<FTextLineParseResults>& Results, const FString& Input, FString& Output) = 0;
};
#endif //WITH_FANCY_TEXT