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19 lines
876 B
C++
19 lines
876 B
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#include "Framework/Text/TextEditHelper.h"
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#include "Fonts/FontMeasure.h"
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#include "Framework/Application/SlateApplication.h"
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float FTextEditHelper::GetFontHeight(const FSlateFontInfo& FontInfo)
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{
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const TSharedRef< FSlateFontMeasure > FontMeasure = FSlateApplication::Get().GetRenderer()->GetFontMeasureService();
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return FontMeasure->GetMaxCharacterHeight(FontInfo);
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}
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float FTextEditHelper::CalculateCaretWidth(const float FontMaxCharHeight)
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{
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// We adjust the width of the caret to avoid it becoming too wide on smaller or larger fonts and overlapping the characters it's next to.
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// We clamp the lower limit to 1 to avoid it being invisible, and the upper limit to 2 to avoid tall fonts having very wide carets.
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return FMath::Clamp(EditableTextDefs::CaretWidthPercent * FontMaxCharHeight, 1.0f, 2.0f);
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}
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