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83 lines
3.9 KiB
C++
83 lines
3.9 KiB
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#include "Framework/Text/SlateTextUnderlineLineHighlighter.h"
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#include "Rendering/SlateLayoutTransform.h"
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#include "Rendering/DrawElements.h"
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#include "Fonts/FontCache.h"
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#include "Framework/Application/SlateApplication.h"
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FSlateTextUnderlineLineHighlighter::FSlateTextUnderlineLineHighlighter(const FSlateBrush& InUnderlineBrush, const FSlateFontInfo& InFontInfo, const FSlateColor InColorAndOpacity, const FVector2D InShadowOffset, const FLinearColor InShadowColorAndOpacity)
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: UnderlineBrush(InUnderlineBrush)
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, FontInfo(InFontInfo)
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, ColorAndOpacity(InColorAndOpacity)
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, ShadowOffset(InShadowOffset)
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, ShadowColorAndOpacity(InShadowColorAndOpacity)
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{
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}
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int32 FSlateTextUnderlineLineHighlighter::OnPaint(const FPaintArgs& Args, const FTextLayout::FLineView& Line, const float OffsetX, const float Width, const FTextBlockStyle& DefaultStyle, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const
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{
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TSharedRef<FSlateFontCache> FontCache = FSlateApplication::Get().GetRenderer()->GetFontCache();
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const uint16 MaxHeight = FontCache->GetMaxCharacterHeight(FontInfo, AllottedGeometry.Scale);
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const int16 Baseline = FontCache->GetBaseline(FontInfo, AllottedGeometry.Scale);
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int16 UnderlinePos, UnderlineThickness;
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FontCache->GetUnderlineMetrics(FontInfo, AllottedGeometry.Scale, UnderlinePos, UnderlineThickness);
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const FVector2D Location(Line.Offset.X + OffsetX, Line.Offset.Y + MaxHeight + Baseline - (UnderlinePos * 0.5f));
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const FVector2D Size(Width, FMath::Max<int16>(1, UnderlineThickness));
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// The block size and offset values are pre-scaled, so we need to account for that when converting the block offsets into paint geometry
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const float InverseScale = Inverse(AllottedGeometry.Scale);
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if (Size.X)
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{
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const FLinearColor LineColorAndOpacity = ColorAndOpacity.GetColor(InWidgetStyle);
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const bool ShouldDropShadow = ShadowColorAndOpacity.A > 0.f && ShadowOffset.SizeSquared() > 0.f;
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// A negative shadow offset should be applied as a positive offset to the underline to avoid clipping issues
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const FVector2D DrawShadowOffset(
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(ShadowOffset.X > 0.0f) ? ShadowOffset.X * AllottedGeometry.Scale : 0.0f,
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(ShadowOffset.Y > 0.0f) ? ShadowOffset.Y * AllottedGeometry.Scale : 0.0f
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);
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const FVector2D DrawUnderlineOffset(
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(ShadowOffset.X < 0.0f) ? -ShadowOffset.X * AllottedGeometry.Scale : 0.0f,
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(ShadowOffset.Y < 0.0f) ? -ShadowOffset.Y * AllottedGeometry.Scale : 0.0f
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);
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// Draw the optional shadow
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if (ShouldDropShadow)
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{
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FSlateDrawElement::MakeBox(
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OutDrawElements,
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++LayerId,
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AllottedGeometry.ToPaintGeometry(TransformVector(InverseScale, Size), FSlateLayoutTransform(TransformPoint(InverseScale, Location + DrawShadowOffset))),
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&UnderlineBrush,
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MyClippingRect,
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bParentEnabled ? ESlateDrawEffect::None : ESlateDrawEffect::DisabledEffect,
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ShadowColorAndOpacity * InWidgetStyle.GetColorAndOpacityTint()
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);
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}
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// Draw underline
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FSlateDrawElement::MakeBox(
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OutDrawElements,
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++LayerId,
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AllottedGeometry.ToPaintGeometry(TransformVector(InverseScale, Size), FSlateLayoutTransform(TransformPoint(InverseScale, Location + DrawUnderlineOffset))),
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&UnderlineBrush,
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MyClippingRect,
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bParentEnabled ? ESlateDrawEffect::None : ESlateDrawEffect::DisabledEffect,
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LineColorAndOpacity * InWidgetStyle.GetColorAndOpacityTint()
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);
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}
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return LayerId;
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}
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TSharedRef<FSlateTextUnderlineLineHighlighter> FSlateTextUnderlineLineHighlighter::Create(const FSlateBrush& InUnderlineBrush, const FSlateFontInfo& InFontInfo, const FSlateColor InColorAndOpacity, const FVector2D InShadowOffset, const FLinearColor InShadowColorAndOpacity)
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{
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return MakeShareable(new FSlateTextUnderlineLineHighlighter(InUnderlineBrush, InFontInfo, InColorAndOpacity, InShadowOffset, InShadowColorAndOpacity));
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}
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