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69 lines
2.7 KiB
C++
69 lines
2.7 KiB
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#include "Framework/Commands/UIAction.h"
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#include "Framework/Application/SlateApplication.h"
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FUIAction::FUIAction()
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: ExecuteAction()
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, CanExecuteAction()
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, GetActionCheckState()
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, IsActionVisibleDelegate()
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, RepeatMode(EUIActionRepeatMode::RepeatDisabled)
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{
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}
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FUIAction::FUIAction(FExecuteAction InitExecuteAction, EUIActionRepeatMode InitRepeatMode)
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: ExecuteAction(InitExecuteAction)
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, CanExecuteAction(FCanExecuteAction::CreateRaw(&FSlateApplication::Get(), &FSlateApplication::IsNormalExecution))
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, GetActionCheckState()
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, IsActionVisibleDelegate()
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, RepeatMode(InitRepeatMode)
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{
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}
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FUIAction::FUIAction(FExecuteAction InitExecuteAction, FCanExecuteAction InitCanExecuteAction, EUIActionRepeatMode InitRepeatMode)
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: ExecuteAction(InitExecuteAction)
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, CanExecuteAction(InitCanExecuteAction)
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, GetActionCheckState()
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, IsActionVisibleDelegate()
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, RepeatMode(InitRepeatMode)
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{
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}
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FUIAction::FUIAction(FExecuteAction InitExecuteAction, FCanExecuteAction InitCanExecuteAction, FIsActionChecked InitIsCheckedDelegate, EUIActionRepeatMode InitRepeatMode)
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: ExecuteAction(InitExecuteAction)
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, CanExecuteAction(InitCanExecuteAction)
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, GetActionCheckState(FGetActionCheckState::CreateStatic(&FUIAction::IsActionCheckedPassthrough, InitIsCheckedDelegate))
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, IsActionVisibleDelegate()
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, RepeatMode(InitRepeatMode)
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{
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}
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FUIAction::FUIAction(FExecuteAction InitExecuteAction, FCanExecuteAction InitCanExecuteAction, FGetActionCheckState InitGetActionCheckStateDelegate, EUIActionRepeatMode InitRepeatMode)
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: ExecuteAction(InitExecuteAction)
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, CanExecuteAction(InitCanExecuteAction)
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, GetActionCheckState(InitGetActionCheckStateDelegate)
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, IsActionVisibleDelegate()
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, RepeatMode(InitRepeatMode)
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{
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}
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FUIAction::FUIAction(FExecuteAction InitExecuteAction, FCanExecuteAction InitCanExecuteAction, FIsActionChecked InitIsCheckedDelegate, FIsActionButtonVisible InitIsActionVisibleDelegate, EUIActionRepeatMode InitRepeatMode)
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: ExecuteAction(InitExecuteAction)
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, CanExecuteAction(InitCanExecuteAction)
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, GetActionCheckState(FGetActionCheckState::CreateStatic(&FUIAction::IsActionCheckedPassthrough, InitIsCheckedDelegate))
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, IsActionVisibleDelegate(InitIsActionVisibleDelegate)
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, RepeatMode(InitRepeatMode)
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{
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}
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FUIAction::FUIAction(FExecuteAction InitExecuteAction, FCanExecuteAction InitCanExecuteAction, FGetActionCheckState InitGetActionCheckStateDelegate, FIsActionButtonVisible InitIsActionVisibleDelegate, EUIActionRepeatMode InitRepeatMode)
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: ExecuteAction(InitExecuteAction)
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, CanExecuteAction(InitCanExecuteAction)
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, GetActionCheckState(InitGetActionCheckStateDelegate)
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, IsActionVisibleDelegate(InitIsActionVisibleDelegate)
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, RepeatMode(InitRepeatMode)
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{
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}
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