Files
UnrealEngineUWP/Engine/Source/Runtime/RuntimeAssetCache/Public/RuntimeAssetCacheBPHooks.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

44 lines
1.4 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/NameTypes.h"
#include "UObject/ObjectMacros.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "RuntimeAssetCacheInterface.h"
#include "RuntimeAssetCacheBPHooks.generated.h"
/** Forward declarations */
class IRuntimeAssetCacheBuilder;
class FOnRuntimeAssetCacheAsyncComplete;
UCLASS()
class URuntimeAssetCacheBPHooks : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category = RuntimeAssetCache)
static FVoidPtrParam GetSynchronous(TScriptInterface<IRuntimeAssetCacheBuilder> CacheBuilder);
UFUNCTION(BlueprintCallable, Category = RuntimeAssetCache)
static int32 GetAsynchronous(TScriptInterface<IRuntimeAssetCacheBuilder> CacheBuilder, const FOnRuntimeAssetCacheAsyncComplete& CompletionDelegate);
UFUNCTION(BlueprintCallable, Category = RuntimeAssetCache)
static int32 GetCacheSize(FName Bucket);
UFUNCTION(BlueprintCallable, Category = RuntimeAssetCache)
static bool ClearCache(FName Bucket);
UFUNCTION(BlueprintCallable, Category = RuntimeAssetCache)
static void WaitAsynchronousCompletion(int32 Handle);
UFUNCTION(BlueprintCallable, Category = RuntimeAssetCache)
static FVoidPtrParam GetAsynchronousResults(int32 Handle);
UFUNCTION(BlueprintCallable, Category = RuntimeAssetCache)
static bool PollAsynchronousCompletion(int32 Handle);
};