Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/ReflectionEnvironmentCapture.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

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613 B
C

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
Functionality for capturing the scene into reflection capture cubemaps, and prefiltering
=============================================================================*/
#pragma once
#include "CoreMinimal.h"
#include "Math/SHMath.h"
#include "RHI.h"
extern void ComputeDiffuseIrradiance(FRHICommandListImmediate& RHICmdList, ERHIFeatureLevel::Type FeatureLevel, FTextureRHIRef LightingSource, int32 LightingSourceMipIndex, FSHVectorRGB3* OutIrradianceEnvironmentMap);