Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/MobileSceneCaptureRendering.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

20 lines
463 B
C++

// Copyright 1998-2017 Epic Games, Inc.All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class FRenderTarget;
class FRHICommandListImmediate;
class FSceneRenderer;
class FTexture;
struct FResolveParams;
void UpdateSceneCaptureContentMobile_RenderThread(
FRHICommandListImmediate& RHICmdList,
FSceneRenderer* SceneRenderer,
FRenderTarget* RenderTarget,
FTexture* RenderTargetTexture,
const FName OwnerName,
const FResolveParams& ResolveParams);