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20 lines
463 B
C++
20 lines
463 B
C++
// Copyright 1998-2017 Epic Games, Inc.All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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class FRenderTarget;
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class FRHICommandListImmediate;
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class FSceneRenderer;
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class FTexture;
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struct FResolveParams;
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void UpdateSceneCaptureContentMobile_RenderThread(
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FRHICommandListImmediate& RHICmdList,
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FSceneRenderer* SceneRenderer,
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FRenderTarget* RenderTarget,
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FTexture* RenderTargetTexture,
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const FName OwnerName,
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const FResolveParams& ResolveParams);
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