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UnrealEngineUWP/Engine/Source/Runtime/Projects/Public/CustomBuildSteps.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

27 lines
721 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Serialization/JsonWriter.h"
class FJsonObject;
/**
* Descriptor for projects. Contains all the information contained within a .uproject file.
*/
struct PROJECTS_API FCustomBuildSteps
{
/** Mapping from host platform to list of commands */
TMap<FString, TArray<FString>> HostPlatformToCommands;
/** Whether this object is empty */
bool IsEmpty() const;
/** Reads the descriptor from the given JSON object */
void Read(const FJsonObject& Object, const FString& FieldName);
/** Writes the descriptor to the given JSON object */
void Write(TJsonWriter<>& Writer, const FString& FieldName) const;
};