Files
UnrealEngineUWP/Engine/Source/Runtime/PacketHandlers/PacketHandler/Classes/HandlerComponentFactory.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

25 lines
611 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "HandlerComponentFactory.generated.h"
class HandlerComponent;
/**
* A UObject alternative for loading HandlerComponents without strict module dependency
*/
UCLASS()
class PACKETHANDLER_API UHandlerComponentFactory : public UObject
{
GENERATED_UCLASS_BODY()
public:
virtual TSharedPtr<HandlerComponent> CreateComponentInstance(FString& Options)
PURE_VIRTUAL(UHandlerComponentFactory::CreateComponentInstance, return nullptr;);
};