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143 lines
3.2 KiB
C++
143 lines
3.2 KiB
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Interfaces/IHttpRequest.h"
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#include "Runtime/Online/HTTP/Private/IHttpThreadedRequest.h"
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#include "Containers/Ticker.h"
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#include "HttpPackage.h"
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class FHttpThread;
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/**
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* Manages Http request that are currently being processed
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*/
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class FHttpManager
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: public FTickerObjectBase
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{
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public:
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// FHttpManager
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/**
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* Constructor
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*/
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FHttpManager();
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/**
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* Destructor
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*/
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~FHttpManager();
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/**
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* Initialize
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*/
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void Initialize();
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/**
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* Adds an Http request instance to the manager for tracking/ticking
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* Manager should always have a list of requests currently being processed
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*
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* @param Request - the request object to add
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*/
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void AddRequest(const TSharedRef<IHttpRequest>& Request);
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/**
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* Removes an Http request instance from the manager
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* Presumably it is done being processed
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*
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* @param Request - the request object to remove
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*/
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void RemoveRequest(const TSharedRef<IHttpRequest>& Request);
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/**
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* Find an Http request in the lists of current valid requests
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*
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* @param RequestPtr - ptr to the http request object to find
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*
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* @return true if the request is being tracked, false if not
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*/
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bool IsValidRequest(const IHttpRequest* RequestPtr) const;
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/**
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* Block until all pending requests are finished processing
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*
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* @param bShutdown true if final flush during shutdown
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*/
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void Flush(bool bShutdown);
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/**
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* FTicker callback
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*
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* @param DeltaSeconds - time in seconds since the last tick
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*
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* @return false if no longer needs ticking
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*/
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bool Tick(float DeltaSeconds) override;
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/**
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* Add a http request to be executed on the http thread
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*
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* @param Request - the request object to add
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*/
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void AddThreadedRequest(const TSharedRef<IHttpThreadedRequest>& Request);
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/**
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* Mark a threaded http request as cancelled to be removed from the http thread
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*
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* @param Request - the request object to cancel
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*/
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void CancelThreadedRequest(const TSharedRef<IHttpThreadedRequest>& Request);
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/**
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* List all of the Http requests currently being processed
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*
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* @param Ar - output device to log with
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*/
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void DumpRequests(FOutputDevice& Ar) const;
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protected:
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/**
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* Create HTTP thread object
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*
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* @return the HTTP thread object
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*/
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virtual FHttpThread* CreateHttpThread();
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protected:
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/** List of Http requests that are actively being processed */
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TArray<TSharedRef<IHttpRequest>> Requests;
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/** Keep track of a request that should be deleted later */
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class FRequestPendingDestroy
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{
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public:
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FRequestPendingDestroy(float InTimeLeft, const TSharedPtr<IHttpRequest>& InHttpRequest)
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: TimeLeft(InTimeLeft)
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, HttpRequest(InHttpRequest)
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{}
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FORCEINLINE bool operator==(const FRequestPendingDestroy& Other) const
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{
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return Other.HttpRequest == HttpRequest;
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}
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float TimeLeft;
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TSharedPtr<IHttpRequest> HttpRequest;
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};
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/** Dead requests that need to be destroyed */
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TArray<FRequestPendingDestroy> PendingDestroyRequests;
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FHttpThread* Thread;
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PACKAGE_SCOPE:
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/** Used to lock access to add/remove/find requests */
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static FCriticalSection RequestLock;
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/** Delay in seconds to defer deletion of requests */
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float DeferredDestroyDelay;
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};
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