Files
UnrealEngineUWP/Engine/Source/Runtime/Networking/Public/Networking.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

41 lines
1.1 KiB
C

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
/* Boilerplate
*****************************************************************************/
#include "Misc/MonolithicHeaderBoilerplate.h"
MONOLITHIC_HEADER_BOILERPLATE()
/* Public Dependencies
*****************************************************************************/
#include "Core.h"
#include "Modules/ModuleManager.h"
#include "Sockets.h"
#include "SocketSubsystem.h"
/* Public Includes
*****************************************************************************/
#include "Interfaces/IPv4/IPv4SubnetMask.h"
#include "Interfaces/IPv4/IPv4Address.h"
#include "Interfaces/IPv4/IPv4Endpoint.h"
#include "Interfaces/IPv4/IPv4Subnet.h"
#include "Interfaces/Steam/SteamEndpoint.h"
#include "Interfaces/INetworkingModule.h"
/* Common
*****************************************************************************/
#include "Common/TcpSocketBuilder.h"
#include "Common/TcpListener.h"
#include "Common/UdpSocketReceiver.h"
#include "Common/UdpSocketSender.h"
#include "Common/UdpSocketBuilder.h"