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364 lines
8.3 KiB
C++
364 lines
8.3 KiB
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Misc/OutputDeviceRedirector.h"
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#include "Sockets.h"
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#include "SocketSubsystem.h"
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#include "Interfaces/IPv4/IPv4Address.h"
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#include "Interfaces/IPv4/IPv4Endpoint.h"
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class Error;
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/**
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* Implements a fluent builder for UDP sockets.
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*/
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class FUdpSocketBuilder
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{
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public:
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/**
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* Creates and initializes a new instance.
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*
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* @param InDescription Debug description for the socket.
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*/
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FUdpSocketBuilder(const FString& InDescription)
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: AllowBroadcast(false)
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, Blocking(false)
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, Bound(false)
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, BoundEndpoint(FIPv4Address::Any, 0)
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, Description(InDescription)
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, MulticastLoopback(false)
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, MulticastTtl(1)
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, ReceiveBufferSize(0)
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, Reusable(false)
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, SendBufferSize(0)
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{ }
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public:
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/**
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* Sets socket operations to be blocking.
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*
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* @return This instance (for method chaining).
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* @see AsNonBlocking, AsReusable
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*/
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FUdpSocketBuilder AsBlocking()
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{
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Blocking = true;
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return *this;
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}
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/**
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* Sets socket operations to be non-blocking.
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*
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* @return This instance (for method chaining).
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* @see AsBlocking, AsReusable
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*/
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FUdpSocketBuilder AsNonBlocking()
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{
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Blocking = false;
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return *this;
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}
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/**
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* Makes the bound address reusable by other sockets.
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*
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* @return This instance (for method chaining).
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* @see AsBlocking, AsNonBlocking
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*/
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FUdpSocketBuilder AsReusable()
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{
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Reusable = true;
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return *this;
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}
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/**
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* Sets the local address to bind the socket to.
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*
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* Unless specified in a subsequent call to BoundToPort(), a random
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* port number will be assigned by the underlying provider.
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*
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* @param Address The IP address to bind the socket to.
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* @return This instance (for method chaining).
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* @see BoundToEndpoint, BoundToPort
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*/
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FUdpSocketBuilder BoundToAddress(const FIPv4Address& Address)
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{
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BoundEndpoint = FIPv4Endpoint(Address, BoundEndpoint.Port);
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Bound = true;
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return *this;
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}
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/**
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* Sets the local endpoint to bind the socket to.
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*
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* @param Endpoint The IP endpoint to bind the socket to.
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* @return This instance (for method chaining).
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* @see BoundToAddress, BoundToPort
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*/
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FUdpSocketBuilder BoundToEndpoint(const FIPv4Endpoint& Endpoint)
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{
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BoundEndpoint = Endpoint;
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Bound = true;
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return *this;
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}
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/**
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* Sets the local port to bind the socket to.
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*
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* Unless specified in a subsequent call to BoundToAddress(), the local
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* address will be determined automatically by the underlying provider.
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*
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* @param Port The local port number to bind the socket to.
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* @return This instance (for method chaining).
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* @see BoundToAddress
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*/
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FUdpSocketBuilder BoundToPort(int32 Port)
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{
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BoundEndpoint = FIPv4Endpoint(BoundEndpoint.Address, Port);
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Bound = true;
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return *this;
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}
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/**
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* Joins the socket to the specified multicast group.
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*
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* @param GroupAddress The IP address of the multicast group to join.
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* @return This instance (for method chaining).
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* @see WithMulticastLoopback, WithMulticastTtl
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*/
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FUdpSocketBuilder JoinedToGroup(const FIPv4Address& GroupAddress)
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{
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JoinedGroups.Add(GroupAddress);
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return *this;
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}
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/**
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* Enables broadcasting.
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*
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* @return This instance (for method chaining).
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*/
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FUdpSocketBuilder WithBroadcast()
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{
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AllowBroadcast = true;
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return *this;
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}
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/**
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* Enables multicast loopback.
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*
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* @param AllowLoopback Whether to allow multicast loopback.
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* @param TimeToLive The time to live.
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* @return This instance (for method chaining).
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* @see JoinedToGroup, WithMulticastTtl
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*/
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FUdpSocketBuilder WithMulticastLoopback()
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{
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MulticastLoopback = true;
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return *this;
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}
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/**
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* Sets the multicast time-to-live.
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*
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* @param TimeToLive The time to live.
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* @return This instance (for method chaining).
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* @see JoinedToGroup, WithMulticastLoopback
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*/
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FUdpSocketBuilder WithMulticastTtl(uint8 TimeToLive)
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{
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MulticastTtl = TimeToLive;
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return *this;
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}
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/**
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* Specifies the desired size of the receive buffer in bytes (0 = default).
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*
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* The socket creation will not fail if the desired size cannot be set or
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* if the actual size is less than the desired size.
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*
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* @param SizeInBytes The size of the buffer.
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* @return This instance (for method chaining).
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* @see WithSendBufferSize
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*/
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FUdpSocketBuilder WithReceiveBufferSize(int32 SizeInBytes)
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{
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ReceiveBufferSize = SizeInBytes;
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return *this;
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}
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/**
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* Specifies the desired size of the send buffer in bytes (0 = default).
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*
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* The socket creation will not fail if the desired size cannot be set or
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* if the actual size is less than the desired size.
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*
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* @param SizeInBytes The size of the buffer.
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* @return This instance (for method chaining).
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* @see WithReceiveBufferSize
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*/
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FUdpSocketBuilder WithSendBufferSize(int32 SizeInBytes)
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{
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SendBufferSize = SizeInBytes;
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return *this;
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}
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public:
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/**
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* Implicit conversion operator that builds the socket as configured.
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*
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* @return The built socket.
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*/
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operator FSocket*() const
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{
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return Build();
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}
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/**
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* Builds the socket as configured.
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*
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* @return The built socket.
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*/
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FSocket* Build() const
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{
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// load socket subsystem
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ISocketSubsystem* SocketSubsystem = ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM);
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if (SocketSubsystem == nullptr)
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{
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GLog->Log(TEXT("FUdpSocketBuilder: Failed to load socket subsystem"));
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return nullptr;
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}
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// create socket
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FSocket* Socket = SocketSubsystem->CreateSocket(NAME_DGram, *Description, true);
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if (Socket == nullptr)
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{
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GLog->Logf(TEXT("FUdpSocketBuilder: Failed to create socket %s"), *Description);
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return nullptr;
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}
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// configure socket
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bool Error =
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!Socket->SetNonBlocking(!Blocking) ||
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!Socket->SetReuseAddr(Reusable) ||
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!Socket->SetBroadcast(AllowBroadcast) ||
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!Socket->SetRecvErr();
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// bind socket
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if (Error)
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{
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GLog->Logf(TEXT("FUdpSocketBuilder: Failed to configure %s (blocking: %i, reusable: %i, broadcast: %i)"), *Description, Blocking, Reusable, AllowBroadcast);
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}
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else
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{
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Error = Bound && !Socket->Bind(*BoundEndpoint.ToInternetAddr());
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}
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// configure multicast
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if (Error)
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{
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GLog->Logf(TEXT("FUdpSocketBuilder: Failed to bind %s to %s"), *Description, *BoundEndpoint.ToString());
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}
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else
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{
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Error = !Socket->SetMulticastLoopback(MulticastLoopback) || !Socket->SetMulticastTtl(MulticastTtl);
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}
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// join multicast groups
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if (Error)
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{
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GLog->Logf(TEXT("FUdpSocketBuilder: Failed to configure multicast for %s (loopback: %i, ttl: %i)"), *Description, MulticastLoopback, MulticastTtl);
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}
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else
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{
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for (const auto& Group : JoinedGroups)
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{
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if (!Socket->JoinMulticastGroup(*FIPv4Endpoint(Group, 0).ToInternetAddr()))
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{
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GLog->Logf(TEXT("FUdpSocketBuilder: Failed to subscribe %s to multicast group %s"), *Description, *Group.ToString());
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Error = true;
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break;
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}
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}
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}
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// set buffer sizes
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if (!Error)
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{
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int32 OutNewSize;
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if (ReceiveBufferSize > 0)
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{
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Socket->SetReceiveBufferSize(ReceiveBufferSize, OutNewSize);
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}
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if (SendBufferSize > 0)
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{
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Socket->SetSendBufferSize(SendBufferSize, OutNewSize);
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}
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}
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if (Error)
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{
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GLog->Logf(TEXT("FUdpSocketBuilder: Failed to create and initialize socket %s (last error: %i)"), *Description, (int32)SocketSubsystem->GetLastErrorCode());
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SocketSubsystem->DestroySocket(Socket);
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Socket = nullptr;
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}
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return Socket;
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}
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private:
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/** Holds a flag indicating whether broadcasts will be enabled. */
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bool AllowBroadcast;
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/** Holds a flag indicating whether socket operations are blocking. */
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bool Blocking;
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/** Holds a flag indicating whether the socket should be bound. */
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bool Bound;
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/** Holds the IP address (and port) that the socket will be bound to. */
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FIPv4Endpoint BoundEndpoint;
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/** Holds the socket's debug description text. */
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FString Description;
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/** Holds the list of joined multicast groups. */
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TArray<FIPv4Address> JoinedGroups;
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/** Holds a flag indicating whether multicast loopback will be enabled. */
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bool MulticastLoopback;
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/** Holds the multicast time to live. */
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uint8 MulticastTtl;
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/** The desired size of the receive buffer in bytes (0 = default). */
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int32 ReceiveBufferSize;
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/** Holds a flag indicating whether the bound address can be reused by other sockets. */
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bool Reusable;
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/** The desired size of the send buffer in bytes (0 = default). */
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int32 SendBufferSize;
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};
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