Files
UnrealEngineUWP/Engine/Source/Runtime/Networking/Private/Steam/SteamEndpoint.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

13 lines
333 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "Interfaces/Steam/SteamEndpoint.h"
/* FSteamEndpoint interface
*****************************************************************************/
FString FSteamEndpoint::ToString() const
{
return FString::Printf(TEXT("0x%llX:%i"), UniqueNetId, SteamChannel);
}