Files
UnrealEngineUWP/Engine/Source/Runtime/Networking/Private/IPv4/IPv4SubnetMask.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

34 lines
813 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "Interfaces/IPv4/IPv4SubnetMask.h"
/* FIpAddress4 interface
*****************************************************************************/
FString FIPv4SubnetMask::ToString() const
{
return FString::Printf(TEXT("%i.%i.%i.%i"), A, B, C, D);
}
/* FIpAddress4 static interface
*****************************************************************************/
bool FIPv4SubnetMask::Parse(const FString& MaskString, FIPv4SubnetMask& OutMask)
{
TArray<FString> Tokens;
if (MaskString.ParseIntoArray(Tokens, TEXT("."), false) == 4)
{
OutMask.A = FCString::Atoi(*Tokens[0]);
OutMask.B = FCString::Atoi(*Tokens[1]);
OutMask.C = FCString::Atoi(*Tokens[2]);
OutMask.D = FCString::Atoi(*Tokens[3]);
return true;
}
return false;
}