Files
UnrealEngineUWP/Engine/Source/Runtime/Networking/Private/IPv4/IPv4Subnet.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

29 lines
755 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "Interfaces/IPv4/IPv4Subnet.h"
/* FIPv4Subnet interface
*****************************************************************************/
FString FIPv4Subnet::ToString() const
{
return FString::Printf(TEXT("%s/%s"), *Address.ToString(), *Mask.ToString());
}
/* FIPv4Subnet static interface
*****************************************************************************/
bool FIPv4Subnet::Parse(const FString& SubnetString, FIPv4Subnet& OutSubnet)
{
TArray<FString> Tokens;
if (SubnetString.ParseIntoArray(Tokens, TEXT("/"), false) == 2)
{
return (FIPv4Address::Parse(Tokens[0], OutSubnet.Address) && FIPv4SubnetMask::Parse(Tokens[1], OutSubnet.Mask));
}
return false;
}