Files
UnrealEngineUWP/Engine/Source/Runtime/NetworkFile/Private/TCPTransport.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

27 lines
567 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Runtime/NetworkFile/Private/ITransport.h"
class FTCPTransport : public ITransport
{
public:
FTCPTransport();
~FTCPTransport();
// ITransport Interface.
virtual bool Initialize(const TCHAR* HostIp) override;
virtual bool SendPayloadAndReceiveResponse(TArray<uint8>& In, TArray<uint8>& Out) override;
virtual bool ReceiveResponse(TArray<uint8> &Out) override;
private:
class FSocket* FileSocket;
class FMultichannelTcpSocket* MCSocket;
};