Files
UnrealEngineUWP/Engine/Source/Runtime/MovieSceneCapture/Public/MovieSceneCaptureModule.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

34 lines
1.1 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "MovieSceneCaptureHandle.h"
class FMovieSceneCaptureProtocolRegistry;
class FSceneViewport;
class IMovieSceneCaptureInterface;
class IMovieSceneCaptureModule : public IModuleInterface
{
public:
static IMovieSceneCaptureModule& Get()
{
static const FName ModuleName(TEXT("MovieSceneCapture"));
return FModuleManager::LoadModuleChecked< IMovieSceneCaptureModule >(ModuleName);
}
virtual IMovieSceneCaptureInterface* InitializeFromCommandLine() = 0;
virtual IMovieSceneCaptureInterface* CreateMovieSceneCapture(TSharedPtr<FSceneViewport> Viewport) = 0;
virtual IMovieSceneCaptureInterface* GetFirstActiveMovieSceneCapture() = 0;
virtual IMovieSceneCaptureInterface* RetrieveMovieSceneInterface(FMovieSceneCaptureHandle Handle) = 0;
virtual void DestroyMovieSceneCapture(FMovieSceneCaptureHandle Handle) = 0;
virtual void DestroyAllActiveCaptures() = 0;
virtual FMovieSceneCaptureProtocolRegistry& GetProtocolRegistry() = 0;
};