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34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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#include "MovieSceneCaptureHandle.h"
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class FMovieSceneCaptureProtocolRegistry;
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class FSceneViewport;
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class IMovieSceneCaptureInterface;
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class IMovieSceneCaptureModule : public IModuleInterface
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{
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public:
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static IMovieSceneCaptureModule& Get()
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{
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static const FName ModuleName(TEXT("MovieSceneCapture"));
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return FModuleManager::LoadModuleChecked< IMovieSceneCaptureModule >(ModuleName);
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}
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virtual IMovieSceneCaptureInterface* InitializeFromCommandLine() = 0;
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virtual IMovieSceneCaptureInterface* CreateMovieSceneCapture(TSharedPtr<FSceneViewport> Viewport) = 0;
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virtual IMovieSceneCaptureInterface* GetFirstActiveMovieSceneCapture() = 0;
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virtual IMovieSceneCaptureInterface* RetrieveMovieSceneInterface(FMovieSceneCaptureHandle Handle) = 0;
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virtual void DestroyMovieSceneCapture(FMovieSceneCaptureHandle Handle) = 0;
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virtual void DestroyAllActiveCaptures() = 0;
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virtual FMovieSceneCaptureProtocolRegistry& GetProtocolRegistry() = 0;
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};
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