Files
UnrealEngineUWP/Engine/Source/Runtime/MessagingRpc/Public/RpcMessage.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

35 lines
632 B
C

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Misc/Guid.h"
#include "RpcMessage.generated.h"
/**
* Base type for RPC messages.
*/
USTRUCT()
struct FRpcMessage
{
GENERATED_USTRUCT_BODY()
/** Correlation identifier for the RPC call that this message refers to. */
UPROPERTY()
FGuid CallId;
/** Default constructor. */
FRpcMessage() { }
};
#define DECLARE_RPC(RpcType, ResultType) \
struct RpcType \
{ \
typedef RpcType##Request FRequest; \
typedef RpcType##Response FResponse; \
typedef ResultType FResult; \
};