Files
UnrealEngineUWP/Engine/Source/Runtime/MeshEditingRuntime/RealTimeCollisionDetectionBook.tps
Unrealbot 02dbb9765e Branch snapshot for CL 3327560
[CL 3327560 in Dev-Geometry branch]
2017-03-01 12:26:39 -05:00

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<?xml version="1.0" encoding="utf-8"?>
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name>Code snippets from Real Time Collision Detection book</Name>
<Location>/Engine/Source/Runtime/MeshEditingRuntime/</Location>
<Date>2016-08-01T12:47:58.6148753-04:00</Date>
<Function>Implementation of various polygon mesh algorithms, such as polygon triangulation and normal computaiton</Function>
<Justification>Efficient real-time editing of polygon meshes</Justification>
<Platforms>
<Platform>PC</Platform>
<Platform>Mac</Platform>
<Platform>Xbox One</Platform>
<Platform>Playstation 4</Platform>
<Platform>Android</Platform>
<Platform>iOS</Platform>
<Platform>HTML 5</Platform>
<Platform>Windows 8</Platform>
<Platform>Linux</Platform>
</Platforms>
<Products>
<Product>UDK4</Product>
<Product>UE4</Product>
</Products>
<TpsType>Code Snippet</TpsType>
<Eula>http://realtimecollisiondetection.net/</Eula>
<RedistributeTo>
<EndUserGroup>Licensees</EndUserGroup>
<EndUserGroup>Git</EndUserGroup>
<EndUserGroup>P4</EndUserGroup>
</RedistributeTo>
<Redistribute>false</Redistribute>
<IsSourceAvailable>true</IsSourceAvailable>
<NoticeType>None</NoticeType>
<Notification />
<LicenseFolder>None</LicenseFolder>
</TpsData>