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22 lines
687 B
C++
22 lines
687 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Features/IModularFeature.h"
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#include "Features/IModularFeatures.h"
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/**
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* Interface for mesh primitives that can be interactively edited (low-poly editing, sculpting, attribute painting, etc.)
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*/
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class IEditableMeshFormat : public IModularFeature
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{
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public:
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// @todo mesheditor: Comments!
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virtual void FillMeshObjectPtr( class UPrimitiveComponent& Component, struct FEditableMeshSubMeshAddress& SubMeshAddress ) = 0;
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virtual class UEditableMesh* MakeEditableMesh( class UPrimitiveComponent& Component, const struct FEditableMeshSubMeshAddress& SubMeshAddress ) = 0;
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}; |