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29 lines
896 B
C++
29 lines
896 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "EditableMeshTypes.h"
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#include "EditableMeshFactory.generated.h"
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// @todo mesheditor: Comment these classes and enums!
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UCLASS()
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class MESHEDITINGRUNTIME_API UEditableMeshFactory : public UObject
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{
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GENERATED_BODY()
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public:
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static FEditableMeshSubMeshAddress MakeSubmeshAddress( class UPrimitiveComponent* PrimitiveComponent, const int32 LODIndex );
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static FEditableMeshSubMeshAddress MakeSubmeshAddress( class UStaticMesh& StaticMesh, const int32 LODIndex );
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static UEditableMesh* MakeEditableMesh( class UPrimitiveComponent* PrimitiveComponent, const FEditableMeshSubMeshAddress& SubMeshAddress );
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UFUNCTION( BlueprintCallable, Category = "Editable Mesh" )
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static UEditableMesh* MakeEditableMesh( class UPrimitiveComponent* PrimitiveComponent, const int32 LODIndex );
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};
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