Files
UnrealEngineUWP/Engine/Source/Runtime/MeshEditingRuntime/EditableMeshCustomVersion.h
Unrealbot 02dbb9765e Branch snapshot for CL 3327560
[CL 3327560 in Dev-Geometry branch]
2017-03-01 12:26:39 -05:00

35 lines
916 B
C

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Misc/Guid.h"
// Custom serialization version for all packages containing EditableMesh asset types
struct FEditableMeshCustomVersion
{
enum Type
{
// Before any version changes were made in the module
BeforeCustomVersionWasAdded = 0,
// Added subdivision level count and texture coordinate count to UEditableMesh format
TextureCoordinateAndSubdivisionCounts,
// SparseArrays now have custom serialization, preserving the gaps
CustomSparseArraySerialization,
// Added vertex color support
WithVertexColors,
// -----<new versions can be added above this line>-------------------------------------------------
VersionPlusOne,
LatestVersion = VersionPlusOne - 1
};
// The GUID for this custom version number
const static FGuid GUID;
FEditableMeshCustomVersion() = delete;
};