Files
UnrealEngineUWP/Engine/Source/Runtime/Launch/Resources/Windows/PCLaunch.rc2
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

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1.6 KiB
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
//
// This file contains resources which are edited by hand, and cannot be loaded/saved by the Visual Studio resource editor.
#include "resource.h"
#include "../../../Core/Public/Misc/CoreMiscDefines.h"
#include "../Version.h"
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION ENGINE_MAJOR_VERSION,ENGINE_MINOR_VERSION,ENGINE_PATCH_VERSION,0
PRODUCTVERSION ENGINE_MAJOR_VERSION,ENGINE_MINOR_VERSION,ENGINE_PATCH_VERSION,0
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", BUILD_PROJECT_COMPANY_NAME
VALUE "LegalCopyright", BUILD_PROJECT_COPYRIGHT_STRING
VALUE "ProductName", BUILD_PROJECT_PRODUCT_NAME
VALUE "ProductVersion", BUILD_VERSION
VALUE "FileDescription", BUILD_PROJECT_PRODUCT_NAME
VALUE "InternalName", BUILD_PROJECT_PRODUCT_IDENTIFIER
VALUE "OriginalFilename", PREPROCESSOR_TO_STRING(ORIGINAL_FILE_NAME)
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END
/////////////////////////////////////////////////////////////////////////////
//
// Application Manifest
//
#if _DEBUG
// Debug manifest
#if _WIN64
1 RT_MANIFEST "Debug-PCLaunch-Win64.manifest"
#else
1 RT_MANIFEST "Debug-PCLaunch-Win32.manifest"
#endif
#else
// Release manifest
#if _WIN64
1 RT_MANIFEST "PCLaunch-Win64.manifest"
#else
1 RT_MANIFEST "PCLaunch-Win32.manifest"
#endif
#endif