Files
UnrealEngineUWP/Engine/Source/Runtime/Landscape/Classes/ControlPointMeshComponent.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

29 lines
628 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Components/StaticMeshComponent.h"
#include "ControlPointMeshComponent.generated.h"
UCLASS(MinimalAPI)
class UControlPointMeshComponent : public UStaticMeshComponent
{
GENERATED_UCLASS_BODY()
#if WITH_EDITORONLY_DATA
UPROPERTY(transient)
uint32 bSelected:1;
#endif
//Begin UPrimitiveComponent Interface
#if WITH_EDITOR
virtual bool ShouldRenderSelected() const override
{
return Super::ShouldRenderSelected() || bSelected;
}
#endif
//End UPrimitiveComponent Interface
};