Files
UnrealEngineUWP/Engine/Source/Runtime/ImageWrapper/Private/IcoImageWrapper.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

53 lines
1.1 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "ImageWrapperBase.h"
/**
* ICO implementation of the helper class
*/
class FIcoImageWrapper
: public FImageWrapperBase
{
public:
/**
* Default Constructor.
*/
FIcoImageWrapper();
public:
// FImageWrapper Interface
virtual void Compress( int32 Quality ) override;
virtual void Uncompress( const ERGBFormat::Type InFormat, int32 InBitDepth ) override;
virtual bool SetCompressed( const void* InCompressedData, int32 InCompressedSize ) override;
virtual bool GetRaw( const ERGBFormat::Type InFormat, int32 InBitDepth, const TArray<uint8>*& OutRawData ) override;
private:
/**
* Load the header information.
*
* @return true if successful
*/
bool LoadICOHeader();
private:
/** Sub-wrapper component, as icons that contain PNG or BMP data */
TSharedPtr<FImageWrapperBase> SubImageWrapper;
/** Offset into file that we use as image data */
uint32 ImageOffset;
/** Size of image data in file */
uint32 ImageSize;
/** Whether we should use PNG or BMP data */
bool bIsPng;
};