Files
UnrealEngineUWP/Engine/Source/Runtime/ImageWrapper/Private/BmpImageWrapper.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

56 lines
1.2 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "ImageWrapperBase.h"
/**
* BMP implementation of the helper class
*/
class FBmpImageWrapper
: public FImageWrapperBase
{
public:
/**
* Default Constructor.
*/
FBmpImageWrapper(bool bInHasHeader = true, bool bInHalfHeight = false);
public:
/** Helper function used to uncompress BMP data from a buffer */
void UncompressBMPData( const ERGBFormat::Type InFormat, const int32 InBitDepth );
/**
* Load the header information, returns true if successful.
*
* @return true if successful
*/
bool LoadBMPHeader();
/**
* Load the sub-header information, returns true if successful.
*
* @return true if successful
*/
bool LoadBMPInfoHeader();
public:
// FImageWrapper Interface
virtual void Compress( int32 Quality ) override;
virtual void Uncompress( const ERGBFormat::Type InFormat, int32 InBitDepth ) override;
virtual bool SetCompressed( const void* InCompressedData, int32 InCompressedSize ) override;
private:
/** Whether this file has a BMP file header */
bool bHasHeader;
/** BMP as a sub-format of ICO stores its height as half their actual size */
bool bHalfHeight;
};