Files
UnrealEngineUWP/Engine/Source/Runtime/GameMenuBuilder/Public/GameMenuBuilderStyle.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

37 lines
772 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Containers/UnrealString.h"
#include "UObject/NameTypes.h"
#include "Styling/SlateStyle.h"
class ISlateStyle;
class FGameMenuBuilderStyle
{
public:
static void Initialize(const FString StyleName);
static void Shutdown();
/** reloads textures used by slate renderer */
static void ReloadTextures();
/** @return The Slate style set */
static const ISlateStyle& Get();
static FName GetStyleSetName();
GAMEMENUBUILDER_API static FString FontName;
GAMEMENUBUILDER_API static int32 FontSize;
private:
static TSharedRef< class FSlateStyleSet > Create(const FString StyleName);
static TSharedPtr< class FSlateStyleSet > SimpleStyleInstance;
};