Files
UnrealEngineUWP/Engine/Source/Runtime/GameMenuBuilder/Private/GameMenuWidgetStyle.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

44 lines
974 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "GameMenuWidgetStyle.h"
FGameMenuStyle::FGameMenuStyle()
{
LeftMarginPercent = 0.1f;
SubMenuMarginPercent = 0.02f;
AnimationSpeed = 0.2f;
TextColor = FLinearColor::White;
LayoutType = GameMenuLayoutType::Single;
TitleHorizontalAlignment = HAlign_Center;
TitleVerticalAlignment = VAlign_Bottom;
PanelsVerticalAlignment = VAlign_Center;
}
FGameMenuStyle::~FGameMenuStyle()
{
}
const FName FGameMenuStyle::TypeName(TEXT("FGameMenuStyle"));
const FGameMenuStyle& FGameMenuStyle::GetDefault()
{
static FGameMenuStyle Default;
return Default;
}
void FGameMenuStyle::GetResources(TArray<const FSlateBrush*>& OutBrushes) const
{
OutBrushes.Add(&MenuTopBrush);
OutBrushes.Add(&MenuFrameBrush);
OutBrushes.Add(&MenuBackgroundBrush);
OutBrushes.Add(&MenuSelectBrush);
}
UGameMenuWidgetStyle::UGameMenuWidgetStyle(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}