Files
UnrealEngineUWP/Engine/Source/Runtime/FriendsAndChat/Private/FriendsAndChatStyle.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

338 lines
12 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "FriendsAndChatStyle.h"
#include "Styling/SlateStyleRegistry.h"
#include "Framework/Application/SlateApplication.h"
const FName FFriendsAndChatStyle::TypeName( TEXT("FFriendsAndChatStyle") );
FFriendsAndChatStyle& FFriendsAndChatStyle::SetSmallFriendsFontStyle(const FFriendsFontStyle& FontStyle)
{
FriendsSmallFontStyle = FontStyle;
return *this;
}
FFriendsAndChatStyle& FFriendsAndChatStyle::SetNormalFriendsFontStyle(const FFriendsFontStyle& FontStyle)
{
FriendsNormalFontStyle = FontStyle;
return *this;
}
FFriendsAndChatStyle& FFriendsAndChatStyle::SetLargeFriendsFontStyle(const FFriendsFontStyle& FontStyle)
{
FriendsLargeFontStyle = FontStyle;
return *this;
}
FFriendsAndChatStyle& FFriendsAndChatStyle::SetChatFontStyle(const FFriendsFontStyle& FontStyle)
{
ChatFontStyle = FontStyle;
return *this;
}
FFriendsAndChatStyle& FFriendsAndChatStyle::SetFriendsListStyle(const FFriendsListStyle& InFriendsListStyle)
{
FriendsListStyle = InFriendsListStyle;
return *this;
}
FFriendsAndChatStyle& FFriendsAndChatStyle::SetCheckBoxStyle(const FCheckBoxStyle& InCheckBoxStyle)
{
CheckBoxStyle = InCheckBoxStyle;
return *this;
}
FFriendsAndChatStyle& FFriendsAndChatStyle::SetRadioBoxStyle(const FCheckBoxStyle& InRadioBoxStyle)
{
RadioBoxStyle = InRadioBoxStyle;
return *this;
}
FFriendsAndChatStyle& FFriendsAndChatStyle::SetFriendsChatStyle(const FFriendsChatStyle& InFriendsChatStyle)
{
FriendsChatStyle = InFriendsChatStyle;
return *this;
}
FFriendsAndChatStyle& FFriendsAndChatStyle::SetFriendsChatChromeStyle(const FFriendsChatChromeStyle& InFriendsChatChromeStyle)
{
FriendsChatChromeStyle = InFriendsChatChromeStyle;
return *this;
}
FFriendsAndChatStyle& FFriendsAndChatStyle::SetFriendsMarkupStyle(const FFriendsMarkupStyle& InFriendsMarkupStyle)
{
FriendsMarkupStyle = InFriendsMarkupStyle;
return *this;
}
FFriendsAndChatStyle& FFriendsAndChatStyle::SetScrollbarStyle(const FScrollBarStyle& InScrollBarStyle)
{
ScrollBarStyle = InScrollBarStyle;
return *this;
}
FFriendsAndChatStyle& FFriendsAndChatStyle::SetActionButtonStyle(const FButtonStyle& ButtonStyle)
{
ActionButtonStyle = ButtonStyle;
return *this;
}
const FFriendsAndChatStyle& FFriendsAndChatStyle::GetDefault()
{
static FFriendsAndChatStyle Default;
return Default;
}
/**
Module style set
*/
TSharedPtr< FSlateStyleSet > FFriendsAndChatModuleStyle::FriendsAndChatModuleStyleInstance = NULL;
void FFriendsAndChatModuleStyle::Initialize(FFriendsAndChatStyle FriendStyle)
{
if ( !FriendsAndChatModuleStyleInstance.IsValid() )
{
FriendsAndChatModuleStyleInstance = Create(FriendStyle);
FSlateStyleRegistry::RegisterSlateStyle( *FriendsAndChatModuleStyleInstance );
}
}
void FFriendsAndChatModuleStyle::Shutdown()
{
if ( FriendsAndChatModuleStyleInstance.IsValid() )
{
FSlateStyleRegistry::UnRegisterSlateStyle( *FriendsAndChatModuleStyleInstance );
ensure( FriendsAndChatModuleStyleInstance.IsUnique() );
FriendsAndChatModuleStyleInstance.Reset();
}
}
FName FFriendsAndChatModuleStyle::GetStyleSetName()
{
static FName StyleSetName(TEXT("FriendsAndChat"));
return StyleSetName;
}
TSharedRef< FSlateStyleSet > FFriendsAndChatModuleStyle::Create(FFriendsAndChatStyle FriendStyle)
{
TSharedRef< FSlateStyleSet > Style = MakeShareable(new FSlateStyleSet("FriendsAndChatStyle"));
const FButtonStyle UserNameButton = FButtonStyle()
.SetNormal(FSlateNoResource())
.SetPressed(FSlateNoResource())
.SetHovered(FSlateNoResource());
// Small
{
const FTextBlockStyle DefaultTextSmall = FTextBlockStyle(FriendStyle.FriendsChatStyle.TextStyle)
.SetFont(FriendStyle.ChatFontStyle.FriendsFontSmallBold);
const FTextBlockStyle GlobalChatFontSmall = FTextBlockStyle(DefaultTextSmall)
.SetColorAndOpacity(FriendStyle.FriendsChatStyle.GlobalHyperlinkChatColor);
const FTextBlockStyle GameChatFontSmall = FTextBlockStyle(DefaultTextSmall)
.SetColorAndOpacity(FriendStyle.FriendsChatStyle.GameHyperlinkChatColor);
const FTextBlockStyle TeamChatFontSmall = FTextBlockStyle(DefaultTextSmall)
.SetColorAndOpacity(FriendStyle.FriendsChatStyle.TeamHyperlinkChatColor);
const FTextBlockStyle PartyChatFontSmall = FTextBlockStyle(DefaultTextSmall)
.SetColorAndOpacity(FriendStyle.FriendsChatStyle.PartyHyperlinkChatColor);
const FTextBlockStyle WhisperChatFontSmall = FTextBlockStyle(DefaultTextSmall)
.SetColorAndOpacity(FriendStyle.FriendsChatStyle.WhisperHyperlinkChatColor);
const FHyperlinkStyle GlobalChatHyperlinkSmall = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(GlobalChatFontSmall)
.SetPadding(FMargin(0.0f));
const FHyperlinkStyle GameChatHyperlinkSmall = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(GameChatFontSmall)
.SetPadding(FMargin(0.0f));
const FHyperlinkStyle TeamChatHyperlinkSmall = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(TeamChatFontSmall)
.SetPadding(FMargin(0.0f));
const FHyperlinkStyle PartyChatHyperlinkSmall = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(PartyChatFontSmall)
.SetPadding(FMargin(0.0f));
const FHyperlinkStyle WhisperChatHyperlinkSmall = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(WhisperChatFontSmall)
.SetPadding(FMargin(0.0f));
const FHyperlinkStyle DefaultChatHyperlinkSmall = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(DefaultTextSmall)
.SetPadding(FMargin(0.0f));
Style->Set("UserNameTextStyle.DefaultSmall", DefaultTextSmall);
Style->Set("UserNameTextStyle.GlobalHyperlinkSmall", GlobalChatHyperlinkSmall);
Style->Set("UserNameTextStyle.GameHyperlinkSmall", GameChatHyperlinkSmall);
Style->Set("UserNameTextStyle.TeamHyperlinkSmall", TeamChatHyperlinkSmall);
Style->Set("UserNameTextStyle.PartyHyperlinkSmall", PartyChatHyperlinkSmall);
Style->Set("UserNameTextStyle.WhisperlinkSmall", WhisperChatHyperlinkSmall);
Style->Set("UserNameTextStyle.DefaultHyperlinkSmall", DefaultChatHyperlinkSmall);
Style->Set("UserNameTextStyle.GlobalTextStyleSmall", GlobalChatFontSmall);
Style->Set("UserNameTextStyle.GameTextStyleSmall", GameChatFontSmall);
Style->Set("UserNameTextStyle.TeamTextStyleSmall", TeamChatFontSmall);
Style->Set("UserNameTextStyle.PartyTextStyleSmall", PartyChatFontSmall);
Style->Set("UserNameTextStyle.WhisperTextStyleSmall", WhisperChatFontSmall);
Style->Set("MessageBreak", FTextBlockStyle(DefaultTextSmall)
.SetFont(FSlateFontInfo(
FriendStyle.FriendsNormalFontStyle.FriendsFontSmall.FontObject,
6,
FriendStyle.FriendsNormalFontStyle.FriendsFontSmall.TypefaceFontName
)));
}
// Normal
{
const FTextBlockStyle DefaultText = FTextBlockStyle(FriendStyle.FriendsChatStyle.TextStyle)
.SetFont(FriendStyle.ChatFontStyle.FriendsFontNormalBold);
const FTextBlockStyle GlobalChatFont = FTextBlockStyle(DefaultText)
.SetColorAndOpacity(FriendStyle.FriendsChatStyle.GlobalHyperlinkChatColor);
const FTextBlockStyle GameChatFont = FTextBlockStyle(DefaultText)
.SetColorAndOpacity(FriendStyle.FriendsChatStyle.GameHyperlinkChatColor);
const FTextBlockStyle TeamChatFont = FTextBlockStyle(DefaultText)
.SetColorAndOpacity(FriendStyle.FriendsChatStyle.TeamHyperlinkChatColor);
const FTextBlockStyle PartyChatFont = FTextBlockStyle(DefaultText)
.SetColorAndOpacity(FriendStyle.FriendsChatStyle.PartyHyperlinkChatColor);
const FTextBlockStyle WhisperChatFont = FTextBlockStyle(DefaultText)
.SetColorAndOpacity(FriendStyle.FriendsChatStyle.WhisperHyperlinkChatColor);
const FHyperlinkStyle GlobalChatHyperlink = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(GlobalChatFont)
.SetPadding(FMargin(0.0f));
const FHyperlinkStyle GameChatHyperlink = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(GameChatFont)
.SetPadding(FMargin(0.0f));
const FHyperlinkStyle TeamChatHyperlink = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(TeamChatFont)
.SetPadding(FMargin(0.0f));
const FHyperlinkStyle PartyChatHyperlink = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(PartyChatFont)
.SetPadding(FMargin(0.0f));
const FHyperlinkStyle WhisperChatHyperlink = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(WhisperChatFont)
.SetPadding(FMargin(0.0f));
const FHyperlinkStyle DefaultChatHyperlink = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(DefaultText)
.SetPadding(FMargin(0.0f));
Style->Set("UserNameTextStyle.Default", DefaultText);
Style->Set("UserNameTextStyle.GlobalHyperlink", GlobalChatHyperlink);
Style->Set("UserNameTextStyle.GameHyperlink", GameChatHyperlink);
Style->Set("UserNameTextStyle.TeamHyperlink", TeamChatHyperlink);
Style->Set("UserNameTextStyle.PartyHyperlink", PartyChatHyperlink);
Style->Set("UserNameTextStyle.Whisperlink", WhisperChatHyperlink);
Style->Set("UserNameTextStyle.DefaultHyperlink", DefaultChatHyperlink);
Style->Set("UserNameTextStyle.GlobalTextStyle", GlobalChatFont);
Style->Set("UserNameTextStyle.GameTextStyle", GameChatFont);
Style->Set("UserNameTextStyle.TeamTextStyle", TeamChatFont);
Style->Set("UserNameTextStyle.PartyTextStyle", PartyChatFont);
Style->Set("UserNameTextStyle.WhisperTextStyle", WhisperChatFont);
}
// Large
{
const FTextBlockStyle DefaultTextLarge = FTextBlockStyle(FriendStyle.FriendsChatStyle.TextStyle)
.SetFont(FriendStyle.ChatFontStyle.FriendsFontLargeBold);
const FTextBlockStyle GlobalChatFontLarge = FTextBlockStyle(DefaultTextLarge)
.SetColorAndOpacity(FriendStyle.FriendsChatStyle.GlobalHyperlinkChatColor);
const FTextBlockStyle GameChatFontLarge = FTextBlockStyle(DefaultTextLarge)
.SetColorAndOpacity(FriendStyle.FriendsChatStyle.GameHyperlinkChatColor);
const FTextBlockStyle TeamChatFontLarge = FTextBlockStyle(DefaultTextLarge)
.SetColorAndOpacity(FriendStyle.FriendsChatStyle.TeamHyperlinkChatColor);
const FTextBlockStyle PartyChatFontLarge = FTextBlockStyle(DefaultTextLarge)
.SetColorAndOpacity(FriendStyle.FriendsChatStyle.PartyHyperlinkChatColor);
const FTextBlockStyle WhisperChatFontLarge = FTextBlockStyle(DefaultTextLarge)
.SetColorAndOpacity(FriendStyle.FriendsChatStyle.WhisperHyperlinkChatColor);
const FHyperlinkStyle GlobalChatHyperlinkLarge = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(GlobalChatFontLarge)
.SetPadding(FMargin(0.0f));
const FHyperlinkStyle GameChatHyperlinkLarge = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(GameChatFontLarge)
.SetPadding(FMargin(0.0f));
const FHyperlinkStyle TeamChatHyperlinkLarge = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(TeamChatFontLarge)
.SetPadding(FMargin(0.0f));
const FHyperlinkStyle PartyChatHyperlinkLarge = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(PartyChatFontLarge)
.SetPadding(FMargin(0.0f));
const FHyperlinkStyle WhisperChatHyperlinkLarge = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(WhisperChatFontLarge)
.SetPadding(FMargin(0.0f));
const FHyperlinkStyle DefaultChatHyperlinkLarge = FHyperlinkStyle()
.SetUnderlineStyle(UserNameButton)
.SetTextStyle(DefaultTextLarge)
.SetPadding(FMargin(0.0f));
Style->Set("UserNameTextStyle.DefaultLarge", DefaultTextLarge);
Style->Set("UserNameTextStyle.GlobalHyperlinkLarge", GlobalChatHyperlinkLarge);
Style->Set("UserNameTextStyle.GameHyperlinkLarge", GameChatHyperlinkLarge);
Style->Set("UserNameTextStyle.TeamHyperlinkLarge", TeamChatHyperlinkLarge);
Style->Set("UserNameTextStyle.PartyHyperlinkLarge", PartyChatHyperlinkLarge);
Style->Set("UserNameTextStyle.WhisperlinkLarge", WhisperChatHyperlinkLarge);
Style->Set("UserNameTextStyle.DefaultHyperlinkLarge", DefaultChatHyperlinkLarge);
Style->Set("UserNameTextStyle.GlobalTextStyleLarge", GlobalChatFontLarge);
Style->Set("UserNameTextStyle.GameTextStyleLarge", GameChatFontLarge);
Style->Set("UserNameTextStyle.TeamTextStyleLarge", TeamChatFontLarge);
Style->Set("UserNameTextStyle.PartyTextStyleLarge", PartyChatFontLarge);
Style->Set("UserNameTextStyle.WhisperTextStyleLarge", WhisperChatFontLarge);
}
return Style;
}
void FFriendsAndChatModuleStyle::ReloadTextures()
{
FSlateApplication::Get().GetRenderer()->ReloadTextureResources();
}
const ISlateStyle& FFriendsAndChatModuleStyle::Get()
{
return *FriendsAndChatModuleStyleInstance;
}