Files
UnrealEngineUWP/Engine/Source/Runtime/EngineSettings/Classes/GeneralProjectSettings.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

94 lines
3.1 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "Misc/Guid.h"
#include "GeneralProjectSettings.generated.h"
UCLASS(config=Game, defaultconfig)
class ENGINESETTINGS_API UGeneralProjectSettings
: public UObject
{
GENERATED_UCLASS_BODY()
/** The name of the company (author, provider) that created the project. */
UPROPERTY(config, EditAnywhere, Category=Publisher)
FString CompanyName;
/** The distinguished name of the company (author, provider) that created the project. */
UPROPERTY(config, EditAnywhere, Category=Publisher)
FString CompanyDistinguishedName;
/** The project's copyright and/or trademark notices. */
UPROPERTY(config, EditAnywhere, Category=Legal)
FString CopyrightNotice;
/** The project's description text. */
UPROPERTY(config, EditAnywhere, Category=About)
FString Description;
/** The project's homepage URL. */
UPROPERTY(config, EditAnywhere, Category=Publisher)
FString Homepage;
/** The project's licensing terms. */
UPROPERTY(config, EditAnywhere, Category=Legal)
FString LicensingTerms;
/** The project's privacy policy. */
UPROPERTY(config, EditAnywhere, Category=Legal)
FString PrivacyPolicy;
/** The project's unique identifier. */
UPROPERTY(config, EditAnywhere, Category=About)
FGuid ProjectID;
/** The project's name. */
UPROPERTY(config, EditAnywhere, Category=About)
FString ProjectName;
/** The project's version number. */
UPROPERTY(config, EditAnywhere, Category=About)
FString ProjectVersion;
/** The project's support contact information. */
UPROPERTY(config, EditAnywhere, Category=Publisher)
FString SupportContact;
/** The project's title as displayed on the window title bar (can include the tokens {GameName}, {PlatformArchitecture}, or {RHIName}, which will be replaced with the specified text) */
UPROPERTY(config, EditAnywhere, Category=Displayed)
FText ProjectDisplayedTitle;
/** Additional data to be displayed on the window title bar in non-shipping configurations (can include the tokens {GameName}, {PlatformArchitecture}, or {RHIName}, which will be replaced with the specified text) */
UPROPERTY(config, EditAnywhere, Category=Displayed)
FText ProjectDebugTitleInfo;
/** Should the game's window preserve its aspect ratio when resized by user. */
UPROPERTY(config, EditAnywhere, Category = Settings)
bool bShouldWindowPreserveAspectRatio;
/** Should the game use a borderless Slate window instead of a window with system title bar and border */
UPROPERTY(config, EditAnywhere, Category = Settings)
bool bUseBorderlessWindow;
/** Should the game attempt to start in VR, regardless of whether -vr was set on the commandline */
UPROPERTY(config, EditAnywhere, Category = Settings)
bool bStartInVR;
UPROPERTY(config, EditAnywhere, Category = Settings)
bool bAllowWindowResize;
UPROPERTY(config, EditAnywhere, Category = Settings)
bool bAllowClose;
UPROPERTY(config, EditAnywhere, Category = Settings)
bool bAllowMaximize;
UPROPERTY(config, EditAnywhere, Category = Settings)
bool bAllowMinimize;
};