Files
UnrealEngineUWP/Engine/Source/Runtime/EngineSettings/Classes/GameSessionSettings.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

29 lines
793 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "GameSessionSettings.generated.h"
UCLASS(config=Game)
class ENGINESETTINGS_API UGameSessionSettings
: public UObject
{
GENERATED_UCLASS_BODY()
/** Maximum number of spectators allowed by this server. */
UPROPERTY(globalconfig, EditAnywhere, Category=GameSessionSettings)
int32 MaxSpectators;
/** Maximum number of players allowed by this server. */
UPROPERTY(globalconfig, EditAnywhere, Category=GameSessionSettings)
int32 MaxPlayers;
/** Is voice enabled always or via a push to talk key binding. */
UPROPERTY(globalconfig, EditAnywhere, Category=GameSessionSettings)
uint32 bRequiresPushToTalk:1;
};