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159 lines
4.8 KiB
C++
159 lines
4.8 KiB
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Misc/AutomationTest.h"
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#include "IMessageContext.h"
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#include "Helpers/MessageEndpoint.h"
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#include "Interfaces/IAutomationWorkerModule.h"
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struct FAutomationWorkerFindWorkers;
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struct FAutomationWorkerImageComparisonResults;
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struct FAutomationWorkerNextNetworkCommandReply;
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struct FAutomationWorkerPing;
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struct FAutomationWorkerRequestTests;
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struct FAutomationWorkerResetTests;
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struct FAutomationWorkerRunTests;
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/**
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* Implements the Automation Worker module.
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*/
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class FAutomationWorkerModule
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: public IAutomationWorkerModule
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{
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public:
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//~ Begin IModuleInterface Interface
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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virtual bool SupportsDynamicReloading() override;
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//~ End IModuleInterface Interface
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public:
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//~ Begin IAutomationWorkerModule Interface
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virtual void Tick() override;
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//~ End IAutomationWorkerModule Interface
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protected:
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/**
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* Execute all latent commands and when complete send results message back to the automation controller
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*/
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bool ExecuteLatentCommands();
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/**
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* Execute all network commands and when complete send results message back to the automation controller
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*/
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bool ExecuteNetworkCommands();
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/**
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* Initializes the automation worker.
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*/
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void Initialize();
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/**
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* Network phase is complete (if there were any network commands). Send ping back to the controller
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*/
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void ReportNetworkCommandComplete();
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/**
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* Test is complete. Send results back to controller
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*/
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void ReportTestComplete();
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/**
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* Send a list of all the tests supported by the worker
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*
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* @param ControllerAddress The message address of the controller that requested the tests.
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*/
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void SendTests( const FMessageAddress& ControllerAddress );
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private:
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// Handles FAutomationWorkerFindWorkers messages.
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void HandleFindWorkersMessage( const FAutomationWorkerFindWorkers& Message, const IMessageContextRef& Context );
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//deferred handler for sending "find worker" response in case the asset registry isn't loaded yet
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void SendWorkerFound();
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// Handles message endpoint shutdowns.
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void HandleMessageEndpointShutdown();
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// Handles FAutomationWorkerNextNetworkCommandReply messages.
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void HandleNextNetworkCommandReplyMessage( const FAutomationWorkerNextNetworkCommandReply& Message, const IMessageContextRef& Context );
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// Handles FAutomationWorkerPing messages.
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void HandlePingMessage( const FAutomationWorkerPing& Message, const IMessageContextRef& Context );
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// Handles FAutomationWorkerResetTests messages.
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void HandleResetTests( const FAutomationWorkerResetTests& Message, const IMessageContextRef& Context );
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// Handles FAutomationWorkerRequestTests messages.
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void HandleRequestTestsMessage( const FAutomationWorkerRequestTests& Message, const IMessageContextRef& Context );
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// Handles FAutomationWorkerRunTests messages.
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void HandleRunTestsMessage( const FAutomationWorkerRunTests& Message, const IMessageContextRef& Context );
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// Handles FAutomationWorkerImageComparisonResults messages.
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void HandleScreenShotCompared(const FAutomationWorkerImageComparisonResults& Message, const IMessageContextRef& Context);
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// Handles FAutomationTestFramework PreTestingEvents.
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void HandlePreTestingEvent();
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// Handles FAutomationTestFramework PostTestingEvents.
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void HandlePostTestingEvent();
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#if WITH_ENGINE
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/** Invoked when we have screen shot to send. */
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void HandleScreenShotCaptured(int32 Width, int32 Height, const TArray<FColor>& Bitmap);
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void HandleScreenShotCapturedWithName(const TArray<FColor>& RawImageData, const FAutomationScreenshotData& Data);
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#endif
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//dispatches analytics events to the data collector
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void SendAnalyticsEvents(TArray<FString>& InAnalyticsItems);
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// Helper for Performance Capture Analytics
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void RecordPerformanceAnalytics( const FAutomationPerformanceSnapshot& PerfSnapshot );
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private:
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// The collection of test data we are to send to a controller
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TArray<FAutomationTestInfo> TestInfo;
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private:
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/** Holds the messaging endpoint. */
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FMessageEndpointPtr MessageEndpoint;
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/** Message address of the controller sending the test request. */
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FMessageAddress TestRequesterAddress;
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/** Identifier for the controller to know if the results should be discarded or not. */
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uint32 ExecutionCount;
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/** Execute one of the tests by request of the controller. */
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FString TestName;
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/** Beautified name of the test */
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FString BeautifiedTestName;
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/** Whether to send analytics events to the backend - sent from controller */
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bool bSendAnalytics;
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/** Whether the controller has requested that the network command should execute */
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bool bExecuteNextNetworkCommand;
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/** Whether we are processing sub-commands of a network command */
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bool bExecutingNetworkCommandResults;
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/** Delegate to fire when the test is complete */
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FStopTestEvent StopTestEvent;
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};
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