Files
UnrealEngineUWP/Engine/Source/Runtime/AppFramework/Private/Widgets/Testing/SPerfSuite.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

54 lines
1.4 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "Widgets/Testing/SPerfSuite.h"
#include "Modules/ModuleManager.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Application/SlateWindowHelper.h"
#include "Framework/Docking/TabManager.h"
#if !UE_BUILD_SHIPPING
#include "Widgets/Docking/SDockTab.h"
#include "Framework/Testing/STableViewTesting.h"
#include "ISlateReflectorModule.h"
void SummonPerfTestSuite()
{
// Need to load this module so we have the widget reflector tab available
FModuleManager::LoadModuleChecked<ISlateReflectorModule>("SlateReflector");
auto SpawnTableViewTesting = [](const FSpawnTabArgs&) -> TSharedRef<SDockTab>
{
return SNew(SDockTab)
.TabRole(ETabRole::NomadTab)
[
MakeTableViewTesting()
];
};
FGlobalTabmanager::Get()->RegisterNomadTabSpawner("TableViewTesting", FOnSpawnTab::CreateLambda(SpawnTableViewTesting));
TSharedRef<FTabManager::FLayout> Layout = FTabManager::NewLayout( "PerfTestSuite_Layout" )
->AddArea
(
FTabManager::NewArea(1920,1200)
->Split
(
FTabManager::NewStack()
->AddTab("TableViewTesting", ETabState::OpenedTab)
)
)
->AddArea
(
FTabManager::NewArea(640,800)
->Split
(
FTabManager::NewStack()->AddTab("WidgetReflector", ETabState::OpenedTab)
)
);
FGlobalTabmanager::Get()->RestoreFrom(Layout, TSharedPtr<SWindow>());
}
#endif // #if !UE_BUILD_SHIPPING