Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_Root.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

30 lines
885 B
C

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Animation/AnimNodeBase.h"
#include "AnimNode_Root.generated.h"
// Root node of an animation tree (sink)
USTRUCT()
struct ANIMGRAPHRUNTIME_API FAnimNode_Root : public FAnimNode_Base
{
GENERATED_USTRUCT_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Links)
FPoseLink Result;
public:
FAnimNode_Root();
// FAnimNode_Base interface
virtual void Initialize(const FAnimationInitializeContext& Context) override;
virtual void CacheBones(const FAnimationCacheBonesContext& Context) override;
virtual void Update(const FAnimationUpdateContext& Context) override;
virtual void Evaluate(FPoseContext& Output) override;
virtual void GatherDebugData(FNodeDebugData& DebugData) override;
// End of FAnimNode_Base interface
};