You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
30 lines
885 B
C
30 lines
885 B
C
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "Animation/AnimNodeBase.h"
|
|
#include "AnimNode_Root.generated.h"
|
|
|
|
// Root node of an animation tree (sink)
|
|
USTRUCT()
|
|
struct ANIMGRAPHRUNTIME_API FAnimNode_Root : public FAnimNode_Base
|
|
{
|
|
GENERATED_USTRUCT_BODY()
|
|
|
|
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Links)
|
|
FPoseLink Result;
|
|
|
|
public:
|
|
FAnimNode_Root();
|
|
|
|
// FAnimNode_Base interface
|
|
virtual void Initialize(const FAnimationInitializeContext& Context) override;
|
|
virtual void CacheBones(const FAnimationCacheBonesContext& Context) override;
|
|
virtual void Update(const FAnimationUpdateContext& Context) override;
|
|
virtual void Evaluate(FPoseContext& Output) override;
|
|
virtual void GatherDebugData(FNodeDebugData& DebugData) override;
|
|
// End of FAnimNode_Base interface
|
|
};
|