Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_Root.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

41 lines
888 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "AnimNodes/AnimNode_Root.h"
/////////////////////////////////////////////////////
// FAnimNode_Root
FAnimNode_Root::FAnimNode_Root()
{
}
void FAnimNode_Root::Initialize(const FAnimationInitializeContext& Context)
{
FAnimNode_Base::Initialize(Context);
Result.Initialize(Context);
}
void FAnimNode_Root::CacheBones(const FAnimationCacheBonesContext& Context)
{
Result.CacheBones(Context);
}
void FAnimNode_Root::Update(const FAnimationUpdateContext& Context)
{
EvaluateGraphExposedInputs.Execute(Context);
Result.Update(Context);
}
void FAnimNode_Root::Evaluate(FPoseContext& Output)
{
Result.Evaluate(Output);
}
void FAnimNode_Root::GatherDebugData(FNodeDebugData& DebugData)
{
FString DebugLine = DebugData.GetNodeName(this);
DebugData.AddDebugItem(DebugLine);
Result.GatherDebugData(DebugData);
}