Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_BlendSpaceEvaluator.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

32 lines
909 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "AnimNodes/AnimNode_BlendSpaceEvaluator.h"
#include "Animation/BlendSpaceBase.h"
/////////////////////////////////////////////////////
// FAnimNode_BlendSpaceEvaluator
FAnimNode_BlendSpaceEvaluator::FAnimNode_BlendSpaceEvaluator()
: FAnimNode_BlendSpacePlayer()
, NormalizedTime(0.f)
{
}
void FAnimNode_BlendSpaceEvaluator::UpdateAssetPlayer(const FAnimationUpdateContext& Context)
{
EvaluateGraphExposedInputs.Execute(Context);
InternalTimeAccumulator = FMath::Clamp(NormalizedTime, 0.f, 1.f);
PlayRate = 0.f;
UpdateInternal(Context);
}
void FAnimNode_BlendSpaceEvaluator::GatherDebugData(FNodeDebugData& DebugData)
{
FString DebugLine = DebugData.GetNodeName(this);
DebugLine += FString::Printf(TEXT("('%s' Play Time: %.3f)"), *BlendSpace->GetName(), InternalTimeAccumulator);
DebugData.AddDebugItem(DebugLine, true);
}