Files
UnrealEngineUWP/Engine/Source/Programs/UnrealVersionSelector/Private/Windows/Resources/VersionResource.inl
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

78 lines
4.0 KiB
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This file contains invisible Unicode characters
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#ifndef APSTUDIO_INVOKED
#include <windows.h>
#include "../../../../Runtime/Launch/Resources/Windows/resource.h"
#include "../../../../Runtime/Launch/Resources/Version.h"
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION ENGINE_MAJOR_VERSION,ENGINE_MINOR_VERSION,ENGINE_PATCH_VERSION,0
PRODUCTVERSION ENGINE_MAJOR_VERSION,ENGINE_MINOR_VERSION,ENGINE_PATCH_VERSION,0
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", EPIC_COMPANY_NAME
VALUE "LegalCopyright", EPIC_COPYRIGHT_STRING
VALUE "ProductName", EPIC_PRODUCT_NAME
VALUE "ProductVersion", ENGINE_VERSION_STRING
VALUE "FileDescription", EPIC_PRODUCT_NAME
VALUE "InternalName", EPIC_PRODUCT_IDENTIFIER
VALUE "OriginalFilename", "VersionSelector.exe"
VALUE "ShellIntegrationVersion", "2"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END
#endif
/////////////////////////////////////////////////////////////////////////////
//
// Application Manifest
//
#if _DEBUG
// Debug manifest
#if _WIN64
1 RT_MANIFEST "../../../../../Runtime/Launch/Resources/Windows/Debug-PCLaunch-Win64.manifest"
#else
1 RT_MANIFEST "../../../../../Runtime/Launch/Resources/Windows/Debug-PCLaunch-Win32.manifest"
#endif
#else
// Release manifest
#if _WIN64
1 RT_MANIFEST "../../../../../Runtime/Launch/Resources/Windows/PCLaunch-Win64.manifest"
#else
1 RT_MANIFEST "../../../../../Runtime/Launch/Resources/Windows/PCLaunch-Win32.manifest"
#endif
#endif
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDICON_UE4Game ICON "Icon.ico"