Files
UnrealEngineUWP/Engine/Source/Programs/UnrealVS/BatchBuilderToolWindow.cs
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

39 lines
1.4 KiB
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.InteropServices;
using Microsoft.VisualStudio.Shell;
namespace UnrealVS
{
[Guid(GuidList.UnrealVSBatchBuildToolWindowPersistanceString)]
internal class BatchBuilderToolWindow : ToolWindowPane
{
/// <summary>
/// Standard constructor for the tool window.
/// </summary>
public BatchBuilderToolWindow() :
base(null)
{
// Set the window title reading it from the resources.
Caption = Resources.BatchBuilderWindowTitle;
// Set the image that will appear on the tab of the window frame
// when docked with an other window
// The resource ID correspond to the one defined in the resx file
// while the Index is the offset in the bitmap strip. Each image in
// the strip being 16x16.
BitmapResourceID = 200;
BitmapIndex = 0;
// This is the user control hosted by the tool window; Note that, even if this class implements IDisposable,
// we are not calling Dispose on this object. This is because ToolWindowPane calls Dispose on
// the object returned by the Content property.
base.Content = BatchBuilder.ToolControl;
}
}
}