Files
UnrealEngineUWP/Engine/Source/Programs/UnrealProjectTemplate/WizardAssembly/IWizardImpl.cs
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

43 lines
844 B
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using EnvDTE;
using Microsoft.VisualStudio.TemplateWizard;
namespace WizardAssembly
{
class IWizardImpl : IWizard
{
public void RunStarted(object automationObject, Dictionary<string, string> replacementsDictionary, WizardRunKind runKind, object[] customParams)
{
var window = new WizardWindow();
window.ShowDialog();
}
public void ProjectFinishedGenerating(Project project)
{
}
public void ProjectItemFinishedGenerating(ProjectItem projectItem)
{
}
public bool ShouldAddProjectItem(string filePath)
{
return true;
}
public void BeforeOpeningFile(ProjectItem projectItem)
{
}
public void RunFinished()
{
}
}
}